“Within classic storytelling, archetypes exist that cross language barriers. An example of this is the three bowls of steaming porridge representing the story of Goldilocks and the Three Bears. Ex Libris is a computer game that looks at how environments can aid narrative. The game advances research into environmental storytelling aims to expand the understanding of how we as designers can hint and suggest at stories within a level design setting.”
Ex Libris, 2010 IGF Student Award entrant.






