25 Times a Second

A feast in a time of plague.

Dec 19

Kevin Drumm + Prurient at No Fun Fest, 2009.


Dec 18

“We have had recent cases where Venezuelan ships were carrying illicit cargo for Iran, Hezbollah operatives siphoning drugs from Colombian cartels to Lebanon and Russian organized crime helping to launder FARC cash. This is the true state of the world we live in. While there is a great deal of discussion of failed states or ungoverned spaces, in truth almost every space is governed by someone, even if it is not the state. Criminal states, not counted among the failing states, are growing and are a clear menace to the rest of the world community. Because there is no consensus on what a criminal state is (and Russia is dangerously close to becoming one), there is no international mechanism for doing anything about them except for the occasional and generally unenforced U.N. sanctions. The case shows, perhaps (no ruling has yet been made) that the sanctions can have some teeth. But it is a needle in a haystack game, and one cannot always find state-protected needles.” Douglas Farah

Sometimes I Wish I Lived in New Jersey: Under Each Other’s Spell: Gutai and New York at  The Harold B. Lemmerman Gallery, NJCU Pictured above: Shozo Shimamoto, Untitled, 1964, Oil and enamel on cotton stretched over wood panel.

Sometimes I Wish I Lived in New Jersey: Under Each Other’s Spell: Gutai and New York at The Harold B. Lemmerman Gallery, NJCU Pictured above: Shozo Shimamoto, Untitled, 1964, Oil and enamel on cotton stretched over wood panel.



Beat Happening, Live on TCTV, The Saturday Very Late Afternoon Show, Olympia WA March 1988.


“It is true that in the arcade world we haven’t seen many games which follow a formula exactly like the one used in many TD titles I have seen (only Rampart would fit that bill and it would honestly be the first real tower defense game, prior to Warcraft 3) but there have been a number of popular coin-op titles which deal with defense concepts that could be seen as important influences in the popular tower defense genre today. I personally feel that tower defense games could be adapted into coin-op arcade gaming, given the right idea and I will get into that, after we take a look at some of the history behind the genre we are looking at.”

via Missing in Action: On the defense (tower defense and otherwise) « Arcade Heroes.

“It is true that in the arcade world we haven’t seen many games which follow a formula exactly like the one used in many TD titles I have seen (only Rampart would fit that bill and it would honestly be the first real tower defense game, prior to Warcraft 3) but there have been a number of popular coin-op titles which deal with defense concepts that could be seen as important influences in the popular tower defense genre today. I personally feel that tower defense games could be adapted into coin-op arcade gaming, given the right idea and I will get into that, after we take a look at some of the history behind the genre we are looking at.”

via Missing in Action: On the defense (tower defense and otherwise) « Arcade Heroes.




“So, arguably neo-modernism of the kind practiced in, say, Wallpaper* magazine, which launched in 1996, was the defining style of the decade. But actually that was not the case. Eclecticism was still in force, and while some designers were out-of-the-closet modernists, others followed an expressionist model. (You want names? Just look at the AIGA Design Archives for the evidence). But eclecticism is too broad a notion to be a decade-defining style. The ’90s were clearly the digital decade with all that that represents—an evolution from embracing digital mistakes to practicing digital precision. Axiomatically, generations challenge one another. If the ’90s were devoutly digital then, the 2000s should be the “anti-digital” decade.”

via The Decade of Dirty Design — AIGA, c/o David Hudson.

“So, arguably neo-modernism of the kind practiced in, say, Wallpaper* magazine, which launched in 1996, was the defining style of the decade. But actually that was not the case. Eclecticism was still in force, and while some designers were out-of-the-closet modernists, others followed an expressionist model. (You want names? Just look at the AIGA Design Archives for the evidence). But eclecticism is too broad a notion to be a decade-defining style. The ’90s were clearly the digital decade with all that that represents—an evolution from embracing digital mistakes to practicing digital precision. Axiomatically, generations challenge one another. If the ’90s were devoutly digital then, the 2000s should be the “anti-digital” decade.”

via The Decade of Dirty Design — AIGA, c/o David Hudson.